Mad Maps - A Non-Destructive Terrain Pipeline for Unity
Mad Maps was a set of tools I built in my time at Bankroll Studios in the period of 2017-2018 and then went on to sell on the Unity Asset Store as a standalone product.
Unfortunately, the IP for these tools is not in my control and so the asset fell out of maintainence, but I'm proud of this work. It helped enormously in the construction of the massive open worlds within Hurtworld, and while it was maintained I think it helped some people use the Unity terrain system a lot better. Here's the original pitch and Youtube tutorials!
An Intersection Test for Arbitrary Rectangular Prisms
Have you ever had two arbitrarily rotated and sized rectangular prisms, and wanted to check if they’re intersecting? I know I have! Just an old AABB won’t do the trick, as very snug fitting rectangular prisms need to be detected and dismissed. There are some dastardly configurations (for instance, imagine a very very small rectangular prism sitting just above the surface of a massive and highly skewed rectangular prism) which also need to be sussed out.
It turned out to be a surprisingly tricky problem, and I had to pull a lot of different things from a lot different places together to get it working.
I wrote this story in my final year of high school. It's about life-extension, death, and purpose.
We blossom and flourish as leaves on the tree, and wither and perish—but naught changeth thee.
This is a play I wrote in 2010. I am proud to say it was selected as the best play in the state of NSW and performed professionally in a program called Writers OnStage. It's about a young man returning home. It's strange to read, all these years later, but some of the jokes still make me laugh. It's evidently the work of a teenager, and I hope you'll take it as such.