The following is a stageplay I wrote in my final year of high school. I am posting it here for the sake of posterity. The standalone can be found here.

The following is a stageplay I wrote in my final year of high school. I am posting it here for the sake of posterity. The standalone can be found here.
The following is a story I wrote in my final year of high school. I am posting it here for the sake of posterity. The standalone can be found here.
Originally published on Medium. Many of the current dominators of technological business perform the same task. They serve as a trusted third party in a marketplace of providers and consumers. The trusted company enforces rules in the community, like how Facebook bans accounts that act outside the terms of service. Usually the same company that […]
There are so many powerful terrain tools out there, but too often you will find yourself having to choose between procedural generation and a hand-crafted touch. For most terrain assets out there, adding polish means that your pipeline become destructive. If you need to go back and alter procedural elements, you will lose all polish […]
Have you ever had two arbitrarily rotated and sized rectangular prisms, and wanted to check if they’re intersecting? I know I have! Just an old AABB won’t do the trick, as very snug fitting rectangular prisms need to be detected and dismissed. There are some dastardly configurations (for instance, imagine a very very small rectangular prism […]
Heyo! I had a need to write a modified version of Unity’s LineRenderer and subclass, TrailRenderer, that create a 3D tube instead of a flat line. Great for growing yourself some procedural vines, or some such. Get it here.
As a on-and-off user of this particular form of social masochism, it’s clear that there is an optimal strategy, which is to like absolutely everybody indiscriminately, save your SuperLikes for people who really stand out, and then actually make a judgement on if this is the sort of person you’d be interested in if you […]