There are so many powerful terrain tools out there, but too often you will find yourself having to choose between procedural generation and a hand-crafted touch. For most terrain assets out there, adding polish means that your pipeline become destructive. If you need to go back and alter procedural elements, you will lose all polish […]
Have you ever had two arbitrarily rotated and sized rectangular prisms, and wanted to check if they’re intersecting? I know I have! Just an old AABB won’t do the trick, as very snug fitting rectangular prisms need to be detected and dismissed. There are some dastardly configurations (for instance, imagine a very very small rectangular prism […]
Heyo! I had a need to write a modified version of Unity’s LineRenderer and subclass, TrailRenderer, that create a 3D tube instead of a flat line. Great for growing yourself some procedural vines, or some such. Get it here.